[ Welcome to the problem that has plagued some 100 people in Day's world at any given time, Malice. ]
The best people've come up with is...wearin' identities that can be remembered, I guess that's the best way of puttin' it. But it ain't a fix. I've told a couple of other people 'bout this too, and they ain't said anything 'bout it to anyone either.
... [ He sort of has to stop to think, because he has to consider the whole mechanics of fate here when he can't say for sure how it works in a different world. ] Hard to say. Far as I can tell, fate don't work quite the same way here, so arcane fate doesn't seem to have any hold. Maybe it's 'cause we're all wizards here, or the stars here are different, so they ain't got any ties to me. So at least for now...I don't think people will suddenly just forget, at least while we're all here. [ (It just doesn't fix the irrational fear that it could, especially when the reminder of the experience is fresh on your mind.) ]
...Can't say the same for what happens after this is all over, though. [ For that, Day is inclined to believe things will snap back into place. Even if they're all from different worlds, from what he understands, most worlds still have some concept of "fate". When the problem is that his fate is hidden from everything else, who's to say they'll be an exception, special circumstances and nuances notwithstanding? ]
We'll be much more powerful when this's all over, yeah? So maybe we can figure somethin' out. If not in your world, at least in this one, so none of us forget you an' all you did for us here. I ain't gonna leave 'til we figure that out, at least! 'Cause you've done a lot for us, an' you deserve to be remembered.
[Obviously this isn't really a fix. It's very possible he'll forget Day as soon as everything's said and done. But he wants to believe that they'll have a chance to keep their memories, to put things right before they return home. And maybe, maybe that magic will be enough to touch other worlds, and to fix all the problems they have back home. Maybe it won't be enough, but there's only one way to find out.]
[ To be completely, utterly honest: Day had not even entertained the idea of whether this problem is solvable with magic. It's been a problem for millennium back home that no one's been able to figure out how to fix, so it didn't even cross his mind. He'd accepted the very likely possibility he'd be forgotten after everything was over because after enough times, giving things up becomes as much of an inevitability as endings.
...This is the second time someone here has essentially told him, that it's worth trying to not give up for a change. Fate has a strange sense of humor, sometimes.
So he finds himself smiling, and unlike the one before, bitter and even self-depreciative, this one is gentler and a little softer. ]
Maybe. [ The fact he's even saying "maybe" here, and wants to believe in it. ] It ain't exactly a small thing, after all. But still, thanks, Malice. [ For saying all those things, because Day is used to doing work that will go unthanked and unrecognized through no one's fault. ]
You don't gotta thank me. I wanna do what I can to help out, an' once this is all over, we'll see what we can do 'bout it, yeah?
[There's no telling if it's even possible, and there's no telling if they'll even be able to actually resolve things here first of all. But for now he's going to try to look at this in a positive light - because he would like to help Day, if he can.]
Little bit. And thanks for stoppin' by. [ The irrational anxiety hasn't fully abated, which Day kind of wants to judge himself for, because it's an injury too raw to be easily soothed except in a very basic and vulnerable way. That's not anyone's fault. (He probably really needs to go across the hallway at some point today, huh.)
But some things that seemed too big to try and wrestle with suddenly seem more manageable now. Funny how that works. ]
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The best people've come up with is...wearin' identities that can be remembered, I guess that's the best way of puttin' it. But it ain't a fix. I've told a couple of other people 'bout this too, and they ain't said anything 'bout it to anyone either.
... [ He sort of has to stop to think, because he has to consider the whole mechanics of fate here when he can't say for sure how it works in a different world. ] Hard to say. Far as I can tell, fate don't work quite the same way here, so arcane fate doesn't seem to have any hold. Maybe it's 'cause we're all wizards here, or the stars here are different, so they ain't got any ties to me. So at least for now...I don't think people will suddenly just forget, at least while we're all here. [ (It just doesn't fix the irrational fear that it could, especially when the reminder of the experience is fresh on your mind.) ]
...Can't say the same for what happens after this is all over, though. [ For that, Day is inclined to believe things will snap back into place. Even if they're all from different worlds, from what he understands, most worlds still have some concept of "fate". When the problem is that his fate is hidden from everything else, who's to say they'll be an exception, special circumstances and nuances notwithstanding? ]
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We'll be much more powerful when this's all over, yeah? So maybe we can figure somethin' out. If not in your world, at least in this one, so none of us forget you an' all you did for us here. I ain't gonna leave 'til we figure that out, at least! 'Cause you've done a lot for us, an' you deserve to be remembered.
[Obviously this isn't really a fix. It's very possible he'll forget Day as soon as everything's said and done. But he wants to believe that they'll have a chance to keep their memories, to put things right before they return home. And maybe, maybe that magic will be enough to touch other worlds, and to fix all the problems they have back home. Maybe it won't be enough, but there's only one way to find out.]
...Hypothetically speakin', 'course.
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...This is the second time someone here has essentially told him, that it's worth trying to not give up for a change. Fate has a strange sense of humor, sometimes.
So he finds himself smiling, and unlike the one before, bitter and even self-depreciative, this one is gentler and a little softer. ]
Maybe. [ The fact he's even saying "maybe" here, and wants to believe in it. ] It ain't exactly a small thing, after all. But still, thanks, Malice. [ For saying all those things, because Day is used to doing work that will go unthanked and unrecognized through no one's fault. ]
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[There's no telling if it's even possible, and there's no telling if they'll even be able to actually resolve things here first of all. But for now he's going to try to look at this in a positive light - because he would like to help Day, if he can.]
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...Yeah, we'll see what we can do later.
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[...]
Thanks for tellin' me. D'ya feel a little better now that you've talked 'bout it?
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But some things that seemed too big to try and wrestle with suddenly seem more manageable now. Funny how that works. ]
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[Malice grins and moves to stand.]
You ever need anyone to listen to ya, I'm always here. I can always do that much, at least!
[And in this case, it certainly seems to have helped Day.]
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